Armée des Elfes Noirs - deuxième mois sur l'Ile des Singes - 1400 points
CharacterTypeAtksHitsSaveCmdSizePts
 GeneralGen20091125
 HeroHer1008190
  ChariotCM10001
 SorceressWiz00081801
UnitTypeAtksHitsSaveCmdSizePts
 CrossbowmenInf3/1(2)3603752
 CrossbowmenInf3/1(2)3603752
 SpearmenInf3350370Sword of Might
 SpearmenInf3350360
 Witch ElvesInf53003703
 Cold One KnightsCav33403110
 Cold One KnightsCav33403110
 Cold One KnightsCav33403110
 Dark RidersCav3/1(2)36031002
 Dark RidersCav3/1(2)36031002
 Dark RidersCav3/1(2)36031002
 HarpiesMon23603654
 Bolt ThrowerArt1/32002605
Breakpoint of 7      1400 

Dark Elves Over five thousand years ago, a great civil war erupted in the Elven realm of Ulthuan and after centuries of slaughter eventually the Druchii, or Dark Elves as the ...

1 - Doom Bolt, 5+, 30cm.
3 attacks against each unit friend or foe on a 30cm long line.
Beast Master, 6+, 30cm.
Each enemy cavalry, chariot and monster unit within 30cm is immediately confused until end of enemies next command phase.
Dominion, 4+, 30cm.
The target unit can neither charge, move, pursue nor advance until the end of the units next command phase.
Soul Stealer, 5+, in contact.
3 shooting attacks ignoring armour against a unit that is in contact with the unit joined by the sorceress. Hits carry over into combat.

2 - One shot at 30cm or 2 shots at 15cm. Stand and shoot always 1 shot.

3 - Ignore terror. Have to charge on initiative. Cannot be driven back.Whenever possible they must pursue and advance in combat.

4 - Flyer. Based like infantry.

5 - Range 40 cm. Cannot use initiative to charge.

Sword of Might +1 Attack to one single stand.