L'armée de Kek Seksa - 1500 points - première année sur Athenost
Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Slann | WizGen | 0 | 0 | 0 | 9 | 1 | 185 | Orb of Majesty,1 |
Palanquin | CM | 2 | 0 | 0 | 0 | 1 | | 2 |
Saurus Hero | Her | 2 | 0 | 0 | 6 | 1 | 150 | Sword of Destruction |
Carnosaur | MM | 3 | 0 | 0 | 0 | 1 | | 3 |
Skink Hero | Her | 0 | 0 | 0 | 8 | 1 | 80 | Sword of Might |
Skink Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 60 | Ring of Magic,4 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Kroxigor | Inf | 5 | 3 | 4 | 0 | 3 | 185 | Banner of Shielding,5 |
Kroxigor | Inf | 5 | 3 | 4 | 0 | 3 | 155 | Banner of Fortune,5 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Saurus | Inf | 4 | 3 | 6 | 0 | 3 | 85 | 5 |
Salamanders | Inf | 2/2 | 3 | 6 | 0 | 1 | | 6 |
Saurus | Inf | 4 | 3 | 6 | 0 | 3 | 85 | 5 |
Salamanders | Inf | 2/2 | 3 | 6 | 0 | 1 | | 6 |
Skinks | Inf | 2/1 | 3 | 6 | 0 | 3 | 40 | 7 |
Skinks | Inf | 2/1 | 3 | 6 | 0 | 3 | 40 | 7 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Temple Guard | Inf | 4 | 3 | 5 | 0 | 3 | 75 | 5 |
Cold One Riders | Cav | 4 | 3 | 4 | 0 | 3 | 140 | |
Cold One Riders | Cav | 4 | 3 | 4 | 0 | 3 | 140 | |
Terradons | Mon | 2/1 | 3 | 6 | 0 | 3 | 80 | 8 |
Lizardmen
All manner of strange scaly monsters ......
1 -
Can re-roll failed attempts to cast a spell like High Elf Mages.
Gaze of Sotek, 5+, 30cm, LOS.
3 shooting attacks, ignoring armour.
Mazdamundi's revenge, 5+, 60cm, LOS.
Target muts not be engaged in combat. The target unit can neither move (initiative or ordered) in it's next command phase nor shoot in it's next shooting phase.
Wings in the jungle, 5+, n/a.
The unit joined by the wizard can move just as if it had made an successful command roll. The wizard but no other character is moved with the unit.
Shield of the old ones, 5+, 30 cm.
Target unit must be engaged in combat. The save of the taget unit is improved by 1 for the following combat phase.
2 -
Can enter any terrain, lizardmen infantry can enter.
3 -
Causes terror.
4 -
Gaze of Sotek, 5+, 30cm, LOS.
3 shooting attacks, ignoring armour.
Mazdamundi's revenge, 5+, 60cm, LOS.
Target muts not be engaged in combat. The target unit can neither move (initiative or ordered) in it's next command phase nor shoot in it's next shooting phase.
Wings in the jungle, 5+, n/a.
The unit joined by the wizard can move just as if it had made an successful command roll. The wizard but no other character is moved with the unit.
Shield of the old ones, 5+, 30 cm.
Target unit must be engaged in combat. The save of the taget unit is improved by 1 for the following combat phase.
5 -
Do not suffer command penalty for dense terrain.
6 -
15 cm range. 360 degree fire arc.
Only 1attack when doing stand and shoot.
Do not suffer command penalty for dense terrain.
7 -
15 cm range. 360 degree fire arc.
Do not suffer command penalty for dense terrain.
8 -
Flyer. 15 cm range. 360 degree fire arc.
Orb of Majesty
If the General fails a command roll, he can repeat it, but he has to use a Command of 8 instead of his own. All modifiers are taken into account, but the failed attempt is ignored for the number of commands already given modifier. One use only.
Ring of Magic
Cast spell without rolling the dice. One use only.
Banner of Fortune
Reroll all shooting or close combat dices. One use only
Banner of Shielding
Armour better by 1 but never better than 3+. Lost with the first stand.
Sword of Destruction
One unit in contact must re-roll 1 successful armour roll each combat-round
Sword of Might
+1 Attack to one single stand.